the sketchbook bulletin

003 - recreating nueva york - spiderman 2099

nuevaYork-2099-social

a couple years ago i sketched spider-man 2099 after ‘spider-man: across the spider-verse’ released and i spent a while trying to make sure he felt like he came right out of the movie. i succeeded in getting miguel right originally but the background was, lacking. earlier this summer i decided i wanted to refresh this piece and give it some new life with a new background. i knew from the start i wanted to have miguel on a gargoyle and i knew i wanted the space elevator in the background. that space elevator was something from the film i really liked seeing. so i pulled out the sketchbook and ipad and drafted up some sketches.

Across2099_final_social

i’ve been experimenting with blender and there is a lot of buildings and perspective in nueva york, so i decided to create the new background in blender. i learned a lot with this piece haha. it was my first time doing a larger shot within blender. my initial goal was just to use blender for the layout and making sure perspective was correct, i did not want to worrying about rendering. as i was building the elevator, i started messing around with materials and lighting and suddenly i was took a deep dive into blenders compositor node system…

blenderScreengrab

i got stuck in the node zone a few times and spent more hours than i’d like to admit re-rendering the scene to try new stuff. my first thought was to render one layer with line art only and another layer of the render, that i would paint over. after a few tries at it i finally was able to get something i was happy with using blenders freestyle rendering pass. since i used a basic compositor node tree, i figured why not make it way more complicated and try and get a close to final look within blender. after even more hours of re-rendering this scene i finally landed on something that worked for me. i ended up using a combination of glare and the kuahara filter. i still wanted to paint over the whole thing but using blender in this way taught me a lot about the program and i have a better idea of how i can fully utilize blender in my workflow.

Screenshot 2025-08-12 at 12

eventually i had to wrap it up by painting over the background in clip studio to tie it all together. i’ve been in the process of moving away from adobes apps for years now and photoshop has been the one program i gotta have. i’ve had a copy of clip studio for years but i finally bit the bullet and uninstalled photoshop and forced myself to use clip studio. it was a good move, procreate is great but it doesn’t work in macOS and i’ve been itching to use my cintiq. i spent so much money on it a few years back and i prefer working on the desktop. granted at this point i could also just use the ipad for most things. regardless, i like clip studio and will be using it as my main desktop painting app for the foreseeable future.

@michael_fran.art a couple years ago i sketched spiderman 2099 and i spent a while trying to make sure he felt like he came right out of the movie. i succeeded in getting miguel right but the background was, lacking. earlier this summer i decided i wanted to refresh this piece and give it some new life with a new background. i’ve been experimenting with blender and there is a lot of buildings and perspective in nueva york, so i decided to create the new background in blender. i learned a lot with this piece haha. i got stuck in the node zone a few times and spent more hours than i’d like to admit re-rendering the scene to try new stuff. eventually i had to wrap it up by painting over the background in clip studio to tie it all together. #spiderman #spiderman2099 #spiderverse #fanartfriday #fanart #marvel #miguelohara ♬ Spider-Man 2099 (Miguel O'Hara) - Spider-Man: Across the Spider-Verse - Daniel Pemberton